AI Insights · Timothy · July 2022
Top 5 Golf Games on Android in Latin America - Q2 2022
Discover the performance of the top 5 golf games on Android in Latin America during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 golf games on the Android platform in Latin America showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared over the quarter.
Golf Clash - Golfing Simulator, published by Electronic Arts, saw its weekly revenue fluctuate, peaking at around $9.8K in early June. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, reaching approximately 2.2K in the week of June 20. Weekly active users showed a slight decline from 3.7K at the start of the quarter to about 3.3K by the end.
Golf Rival - Multiplayer Game, by Zynga, experienced a steady decline in weekly downloads, dropping from 2.6K in late March to around 1.4K in the final week of June. Weekly revenue also varied, with a high of approximately $4.8K at the end of March and a low of about $2.8K in late May. The game’s weekly active users decreased from 39.8K to around 26.5K over the quarter.
Golf Battle, published by Miniclip.com, showed strong performance in terms of downloads, peaking at over 56.4K in mid-June. Weekly revenue saw a peak of around $2.6K in late May. Despite some fluctuations, the game maintained a high number of active users, with weekly active users ranging between 428K and 463K throughout the quarter.
Golf King - World Tour, from RisingWings, had a consistent performance in weekly downloads, with numbers reaching up to 8.7K in mid-June. Weekly revenue remained fairly stable, hovering around the $700 mark. The game’s weekly active users showed an upward trend, peaking at about 63.6K in mid-June.
Ultimate Golf!, also by Miniclip.com, saw a significant peak in weekly downloads in mid-June, reaching approximately 7.1K. Weekly revenue was more volatile, with a high of around $727 in early April. The game’s weekly active users had a notable increase in mid-June, peaking at about 22.8K.
The data for this analysis comes from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's website.